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(+1)

Nice game! The horror aspect went over well for me. I liked the little false ending and the hiding mechanic. I wish it was used a little more. The ending does feel a bit rushed / glossed over. Still impressive for a 10 day jam! It’s got story and gameplay that doesn’t overstay its welcome. Something to be proud of for a jam game! 

- Josh

(+1)

Momo! And Meido!

Wow... I'm just really blown away with how beautiful this game looks, particularly the art style for the cut scenes. The amount of polish is just... glorious. You guys also managed to get a very calming, homey aesthetic which then contrasts VERY nicely with the creepy parts. It's well put together as a game overall, and ESPECIALLY as a jam game, so keep up the good work!

Scrolling through other comments on the jam page and here, I've seen others mention some things like the writing feeling a bit rushed and the wisps being a bit frustrating to deal with, so I won't say much more on that topic aside from the fact that I also felt the same. But I know you guys are planning on doing more with this game so I'm sure that'll be ironed out.

 *** Mild spoilers ahead for anyone who may have stumbled into this comment section before playing ***

What I'd like to talk about in a little more detail is Jun's voice as a character. At the moment, it's a little difficult to figure out exactly how she feels about the circumstances she's in. Her overall tone seems to be determined, but her dialog at the beginning (the parts where she's asking where she is, how she got there etc.) seem to be afraid. And certian times the dialog paired with her sprite's expression comes off as more dead-pan / unbothered.

All of these personality traits are great! But I feel like it needs to be really clear to the player which one applies to Jun in this situation. And if it's a bit of all 3, it would help if the dialog reflected what caused the change in mood.

One way you can go about this, when you go back and adjust the writing for pacing... look for lines that have more than one idea in one text box and break them up. For instance, when Jun first appears in the bedroom and asks 4 questions at once (like how did I get here? Is this real? etc), have each question be a seperate text box. Not only will this alone help with the rushed feeling, but seeing each question on its own can help you think of some specifications/details to add for a specific mood/effect. Like, stutters if afraid, sighs if annoyed, specific memories/names, etc! Really nailing down the tone through the paced-out dialog would help bring Jun's character to life a lot more.

Also, during the cut scenes with the past story (love the creative though dark premise for that, and the tie with the bottles in the level)... I felt a little off-put with the sudden switch to second person. Felt a little odd that it went from Jun's narration to the sudden second person. I almost wonder if instead you could tap into the bedtime story at the beginning and have that part be from the perspective of the "little girl" ... or maybe it could be from Jun's perspective, but with a distinctive memory tone? Something along those lines. Just a thought of course.

Congratulations again on creating such a polished and beautiful game in such a short time. I hope these notes help a little bit as you continue work to make the game even better!

Good luck in development, and in future projects!!
-Sasha

(+1)

Really nice game with only 10 days to work on it, wisps can be a little tricky to handle when going to the kitchen, nice mechanics of the chef wisp to move it. ^o^ 

The game starts to tell a traumatic story about the girl's past. But I feel it isn't complete... I mean, she walked away with the beat at the end and I didn't know what or who is the ghost. But it still has the creepy scary vibe. Could also use a little bigger sprite though :) 

(+2)

This game is somewhat short but spooky. It has a very unsettling feel to it but its still enjoyable. However it felt like there might b another ending but I am not sure there is. Other than that a very spoopy game. Loved it

(+3)

The game's fairly intriguing and I enjoyed it for the most part. Though I definitely feel like there is another ending to the game. If there isn't, I would suggest making that second ending since the story seems to allow for it.

Here's my channel for other games I have played. http://www.youtube.com/c/Levont

(+2)

May I have your permission to translating your game into Thai? Thank you in advance!

(3 edits) (+1)


Well, that was fun. Please forgive my face for being there. Here's an edit cause I was half-asleep posting this: Great game! I actually got jumpscared twice and I usually have a tolerance for that. I actually liked the ending, albeit a bit rushed. Story-wise, good job on making a small fictionaly world that's based mostly on symbolism, what with, the bear, the ghost, the family. It ties neatly together with a little ribbon.

(+1)

Thanks so much for playing the game! We really enjoyed watching you play and observing the small messages. Especially the bottles scattered around and how Satsuki was missing as well too haha. We plan on reworking the game on our free time to put the ideas we actually had in mind ^^ it being a small jam, we definitely rushed the end haha and the scary parts too! Keep up the great work though! You were very entertaining to watch!

-Momo & meido

Thanks. And thank you for making the game. :) Keep it up.

(+2)

Neat game! It had some spooky parts to it! The visuals and artwork were pretty nice. Storywise, I think it felt a little rushed toward the end, I didn’t feel like I understood the entire story with the character. Regardless, it was a fun time!

(1 edit) (+2)

Thanks so much for the review! :D It being a 10 day project, definitely made the story a little rushed over! but I'm glad you had a great time nonetheless. We plan on updating this in the future for a more thoroughly playthrough.

-Momo